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was ment as a abstraction of characters on a battlefield, frozen in an instant as they summon there energey (chi) to fight player is blue, there is a opponent random AI which is red, and a neutral grey. the player can move there chi to characters in range of a character they command (blue dots), select 'all', '1', a radial button to select how many or touch screen off move count select button to cancel move with enough chi gathered on the selected character, spells can be cast. "+C" : generate more chi. (cost 16 chi) "+D" : generate character defence while under attack of bad chi. (cost 16 chi) "xC" : double chi production, can be stacked. (cost 32 chi, requires one +C) "xD" : double defence, can be stacked. (cost 32 chi, requires one +D) "+B" : improve character stats. (cost 64 chi) players can support a certain number of spells, and you can Dismiss spells and get back a portion of the chi that was used to cast them (0.8 of cost, reduced by selling within 10sec of casting or not being at full health) currently need to have a spell cast on a character to mark it as one of your own. haven't implement death or ai fighting neutral (and seem yhat yhe player can't capture neutral character with active spells, and can't destroy the spell, but can disspell. argh, broken prototype), or level generation.... |
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